Tech Art

William Saballos Tools/Pipelines Technical Artist



Tech Art Projects

Kana Slicer

  • This game allows you to practice identifying Katakana and Hiragana Japanese characters with audio and visual cues
  • Designed, developed, and self-launched as a solo developer — achieved ~50 purchases on the Meta Quest store
  • Available on Meta Quest (opens in a new tab)



Houdini Remote Render Tracking Tool

  • Houdini Python script that sends render data to a server on specific render events
  • Server that stores information received from Houdini in a database and blob storage
  • Frontend website that retrieves data to review renders from a web app

3D Demo Reel

  • Houdini dynamics
  • Character Design

Unreal Engine VR Prototype for Magic the Gathering (WIP)

  • Gets cards associated from a small Python server. The player card names are stored in a database after being scanned by an OCR script.
  • Uses Unreal Engine Blueprints to fetch card data from a Magic the Gatehring API, then applies image from API to a dynamic material.
  • Displays card description from selected card to an Unreal Engine Widget.



Three.js Interactive Scene

  • Animation created with a motion capture suit
  • Rig created in Blender with ARP
  • Model created in Blender



Web Projects



F5.com Global Mega Nav

F5 · Next.js, Sanity, React, TypeScript

  • Owned the global mega nav and footer for F5.com (opens in a new tab) and F5 Labs (opens in a new tab) end to end, from Sanity content models to the front end
  • A single dataset drives both the desktop mega menu and the mobile experience, with nav items supporting layouts from simple links to multi-region dropdowns
  • Built field- and document-level Sanity validation that blocks authors from saving nav configurations that would break the layout




Aspen Mesh Service Mesh Visualizations

F5 · React, TypeScript, Redux, D3.js, GraphQL




Microsoft Career Coach

Microsoft · React, TypeScript, Teams SDK, LinkedIn APIs





azure.microsoft.com

Microsoft · C#, ASP.NET, Razor